Sunday, March 29, 2009

Playtesting!

Playtesting and other maintenance issues (along with daily life) have kept me away from the blog. But, the results of our extensive playtesting are finally in...And we have some balancing to do. Go ahead and click the image to enlarge.

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Now, this chart probably needs a bit of an explanation. The first, largest grid is the results of each battle (There is an optimum strategy to use, as each character against each other character - we've assumed that both players know exactly what they're doing).
At each result space, look up to find who went first, and to the left to see who went second; sometimes the order matters, and other times it doesn't. The 'Top Goes First' above the image is the operating rule, here.
The reason for the grayed-out spaces should be pretty obvious, since it's where each character fights with its double...But the blacked-out ones are a bit different. Basically, that's where neither character could damage the other! Steel wall, meet steel wall, meet facepalm. More work for us to do.

The two smaller grids are just the tallies; one shows how much each category won, and the other displays the winnings of every individual character type. It should be pretty clear why I say we need to balance; we have some ideas for how to modify this. Finally, there's an elemental chart for you to peruse.

More updates should come after we complete the next round of playtesting, or if there's anything else interesting to report. Oh, and there are some rough sketches of various things on the facebook page, so be sure to check that out by clicking this, if you have an account!

Saturday, March 21, 2009

From Concept to Confusing Concept

Hello, and welcome to the blog and single internet stronghold of Abnormous Attire. Of course, that name wouldn't sound very familiar to you - we don't really exist yet. But before Abnormous begins selling shirts, we plan to promote our name, and interest in our product.

Thus, we present an in-depth look into our fusion of geekdoms - shirts, and trading card games. I give you...The trading clothes game. You wear a (debatably) stylish shirt, which determines your element and class - maybe you want to wear a lightning thief shirt, or be an earth mage. The battles are designed to be simple, with addition and subtraction the only required operations.

Essentially, it's designed to be pick up and play. There's some strategy involved, of course, but for now the vast majority of strategy lies in selecting your shirt. Should you see anyone else with an AA shirt - it's TIME to D-D-D-DUEL!
Please, leave your feedback and thoughts. Next time, I'll explain more about the system, and perhaps showcase the stats of a few class and element combinations.