Tuesday, June 9, 2009

It's not necromancy, I promise

For this to be necromancy, Abnormous Attire would have to be dead. Believe me, it's not - we just haven't accomplished anything tangible recently. To be able to present anything past the concept stage requires my friends to have the free time that summer brings, so that I can force them to do free menial playtesting labor.
However, I can present a new idea, one that isn't even IN the concept stage - Nate and I were just discussing it a few minutes ago, in fact.
We've been playing our own game. Oh, yes, we've been playing it and playing it. And...something just seems off. It's a simple game, with simple rules and simple execution. It's meant to be played quickly and easily, to break the ice and establish common ground between a few people.

That's all well and good. But, being a part of it, we also understand how demanding our target demographic is. And this game...is exactly what we stated it to be. Fast, easy, simple. That's honestly not enough. It has almost no depth.

But if we make it any deeper, that would just make it more complex - much more complex than we want it to be! That was how it seemed, at least. So, we decided...duels are serving their purpose. They're still ice breakers. They don't need to be deep. But...We still want the game to be fun. That's where...Mass combat comes in.